Conditions on this page are recalculated from the latest forecast every time it is opened, for the current date in the location's own time zone.
Winter sport: −10°C bag, R-value 5 pad, dry thermals to sleep in. Hypothermia risk for under-prepared. Winter-rated bag (−5°C), beanie + wool socks, insulated bottle. Frost on the tent fly at dawn. Sweet spot for crisp nights — proper 3-season bag, base layers, hot drink before bed. Poor sleep, heat illness risk, dehydration. Pick higher elevation or coastal breeze. Stake everything, narrow end into wind, secure loose items inside the vestibule. Most family tents tear at gusts. Consider downgrading to a hammock or postponing. Do not pitch. Sleep in vehicle or hard shelter. Trees can fall — pick open ground. For most campers the ideal range is 8–18°C overnight and 16–26°C daytime. Below 5°C overnight you need a true 3-season bag and an insulated pad; below 0°C is winter-camping territory. Above 28°C with humidity above 75% leads to poor sleep and heat illness risk. The overnight low. Most campers check the daytime high and pack accordingly, then freeze at 3 AM when temperatures dropped 15–20°C. The Camp Score weights overnight low more heavily than daytime high for exactly this reason. A 0–100 score from a pure function with six inputs: overnight low (most heavily weighted), daytime high, wind speed, rain probability, storm/lightning risk and humidity. The score starts at 100 and applies capped penalties per factor. Severe inputs — sub-zero nights, gale-force wind, lightning forecast — push the score into the Postpone band. No. Camping has very different weightings: overnight low is critical (sleep), wind matters more (tent failure), and storms are catastrophic (no shelter). A day that scores 75 for hiking might score 45 for camping because the overnight low collapses or because a tent can't handle the forecast wind. Below 0°C you are winter camping — a separate skill set with different gear (−10°C bag, R-value 5 sleeping pad, dry sleeping thermals, insulated bottles, four-season tent). Below −10°C requires expedition-grade gear. Above 0°C with a true 3-season bag and proper pad most people are comfortable; below 5°C beginners often have a bad night because they brought a summer bag. Above 22°C your body struggles to dump heat lying down — and tents are still warmer inside than out. Above 28°C with humidity over 75% it's near impossible to sleep without active cooling. Camp at higher elevation, choose breezy coastal sites, sleep on top of the bag in a liner only, and pre-soak a bandana for evaporative cooling. Ground conducts heat about 25× faster than air. Even at 12°C air temperature, a cold ground at 6°C will pull body heat through a thin pad all night. The sleeping pad's R-value matters as much as the bag rating — aim for R 3+ in summer, R 4–5 spring/autumn, R 5+ in winter. Roughly −6.5°C per 1,000 m gained. A 25°C valley day at 200 m drops to about 6°C overnight at 3,500 m — and that's before wind chill or clear-sky radiative cooling. Always check the forecast for the site's altitude, not the nearest town. Seek natural windbreaks: tree line (but not under dead branches), rock formation, terrain dip. Pitch with the narrow end into the wind. Stake all four corners and every guy-out point — partial pitching is what kills tents. Use V or Y stakes in soft ground, not the aluminium hooks tents ship with. Under 30% — go. 30–60% — go with full rain gear, dry bags and a tarp over the kitchen. Above 60% over multiple days — beginners should reschedule; experienced campers with bombproof gear setups can still have a good trip. Always check rainfall amount and duration, not just probability — a 50% chance of a brief afternoon storm is very different from a 40% chance of sustained all-day rain. A tent provides zero protection from lightning — the 30/30 rule says seek hard shelter when lightning-to-thunder is under 30 seconds, stay sheltered 30 minutes after the last thunder. Cars are excellent (Faraday cage); vault toilets and stone buildings work. Avoid lone trees, ridges, hilltops and open water. If lightning forecast is high (50+ on the Camp Score input), sleep in the car or postpone. Drag the six sliders to match the 24-hour forecast. The Camp Score, archetype and breakdown update live.
Scores are capped by dealbreakers — heavy rain, dangerous wind, thick fog or hazardous UV pull a day down no matter how pleasant the rest of the numbers look. Forecast data is Open-Meteo; solar and lunar values are computed for Camping Weather Guide's own coordinates and time zone. Full details on the methodology page.